This is the page that will chronicle my various endeavors into Quake 3. I am looking to assemble a modification development team of sorts, tentatively using the moniker "Aneurysm Productions" It will also be home to my ramblings on the game and discoveries (though I tend to have those long after anyone else does).

December 31, 2000

I've been tinkering with the code, mainly. One of the things I have noticed is that tutorials on the Internet dealing with the Quake 3 Arena source code are firmly locked into one particular version of the source. Consequently, the position of the code in question is usually in a different spot than it was when the tutorial was made, plus the functions are often times different (especially now that there's Team Arena to be worried about) but it's still interesting. Where I used to get tripped up, however, was that I used to try and implement everything I had read in a tutorial - I've found now that it's more useful to merely glance at the source code and understand what the changes mean rather than try and implement everything.

One of the things I'm surprised at is the quality of the site www.quake3world.com. Quake3World is one of those dealies where a 3rd party company constructs a site in conjunction with a game. I'm not sure what role the developer or publisher plays in this (not sure if they pay them, or get paid by them, or if it's a "permission" thing) but in the case of Quake 3, they got hyperlinks to the Quake3World.com installed in the Quake 3 program group when the game installs. In this case, the company is HearMe - odd, since that company's website leads to some sort of Internet/Phone deals. They also launched DaikatanaNews.com, so this aproach doesn't always help the game.

The most important bit, however, has to be the fact that Quake3World has forums - lots of web pages do, but the Quake3World ones have proven the most popular in the Quake 3 community, especially since they are frequented by the developers at id Software themselves. You can pose a question to someone at id and have a decent chance at getting it answered! True, id has their own, self-hosted development forum, but it's not as polished as the one at Quake3World. Q3W's forums are powered buy Ultimate Bulletin Board and that makes a lot of difference.

Anywho, I hope I can get some more work in tomorrow. Happy New Year.